P.S: Maybe should I compose with AOBScan method instead of using mono, do not know. So before trying my script, pls check the code in your game, it will be more save, I guess. It is why I said to be careful when you test my scripts (especially those one with mono feature), as I do not play on steam + it seems the code could appear a bit different between a full release and an updated release.
Ok, I was definitely right - I have a full steam version (do not know if the xDelta update has been applied) v1.0.3 that has DawnOfMan:CraftQueue:createTasks+cf and another one (v1.0.2) that I applied xDelta patch v1.0.3 and has DawnOfMan:CraftQueue:createTasks+b7 (which seems to be the same as in v1.0.2). Otherwise, could you take a look at the script and compaire it with your game? If I have to guess, the opcode part should be the same, only the address part (symbol) could be different. A Fallout 4 is a strong contender for game of the year with its immersive post-apocalyptic world and nifty crafting system - its already making millions of. Thank you for your feedback - Did you have the same issue with v1.0.2? I said that because there was only a minor change in NoCraftingMaterialRequirement, nothing else.